Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
He is the synonym of the darkness. His spellpower is the highest in the era. When he is moving, he turns himself into bats. When night begins, Master of Dakness is the most powerful unit in the game.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Great Warlock |
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Advances to: | |
Cost: | 18 |
HP: | 66 |
Movement: | 6 |
XP: | 66 |
Level: | 4 |
Alignment: | chaotic |
ID | I8 Tharis-Masterofdarkness |
Abilities: |
scythe blade | 15 - 2 melee | ||
implosion cold | 30 - 2 ranged | magical |
Resistances: | |
---|---|
blade | 60% |
pierce | 60% |
impact | 20% |
fire | 0% |
cold | 70% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | 3 | 50% |
Deep Water | 3 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | 99 | 40% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 2 | 50% |
Swamp | 2 | 50% |
Unwalkable | 1 | 50% |